When building your civilization, you have several aspects to consider. You want to have enough <a href="#civil_and_military_actions">civil and military actions</a> to do everything you want during your turn. You need to produce enough <a href="#science">science</a> to be able to afford advanced <a href="civil_cards.html#technologies">technologies</a>. You need to produce enough <a href="#resources">resources</a> to construct your buildings and military units. You must take care of your population by keeping them <a href="#happiness">happy</a> and <a href="#food">well fed</a>. And, of course, you will need some <a href="#culture">culture</a>, because culture points determine the winner of the game. That is a lot to work on, and it can all be taken away from you if your military is too weak, so you need to maintain your <a href="#strength">strength</a>.
When building your civilization, you have several aspects to consider. You want to have enough <a href="#civil_and_military_actions">civil and military actions</a> to do everything you want during your turn. You need to produce enough <a href="#science">science</a> to be able to afford advanced <a href="civil_cards.html#technologies">technologies</a>. You need to produce enough <a href="#resources">resources</a> to construct your buildings and military units. You must take care of your population by keeping them <a href="#happiness">happy</a> and <a href="#food">well fed</a>. And, of course, you will need some <a href="#culture">culture</a>, because culture points determine the winner of the game. That is a lot to work on, and it can all be taken away from you if your military is too weak, so you need to maintain your <a href="#strength">strength</a>.